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I said I wouldn't post...

So, I said I wouldn't post again till the next release date, but I can't help myself :) . Some interesting statistics some of you might be interested in is that although the server will only allow 20 players at a time right now, the server does allow for 1999999999 npcs to be on at one time. And yes, that is in the billions, I didn't miscount. The thing is though, I don't have the time or patience to create nearly that many, nor the desire, which is why you can. All npcs created by players can be seen by other players and will remain online when you log off. Remember, this is using the /addBot command. If you decide you want to get rid of any you can just use the /removeBot command to get rid of whichever one you want. To figure out the identity of certain entities you can use the command /entities. Also, the great thing about this is that so far everything is backwards compatible with older versions, so even though older clients can't create or remove bots they can still see them (of course, they could just upgrade to get the current fix). WSAD has been tested and does work, which is something I had forgotten to check yesterday. By the time you read this there will be an edit at the bottom with a link to an even more up-to-date client. So have fun! With your help we will be able to do better stress tests of the server. And, furthermore, as the day goes on I plan to get more interaction between npcs and players working, and maybe they'll even start moving. Also, about voice-over-ip for BOL, I'm working on it but I can only do so much at once. Post any comments you might have either here, on the forum, or email them to me. Enjoy!

-Mark

[Edit: Here you are; just an update of the client itself can be found here. The entire thing can be found here.

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This page contains a single entry from the blog posted on December 28, 2006 11:11 AM.

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