So why is the client not done yet? Because of life. The last update of the site was made in between sessions of a church conference I was at which kept me busy till Sunday. Then Monday and Tuesday I had doctors appointments and an AP English project to finish for a return back to school on Wednesday. Wednesday after school I had about an hour at home before I had to go to college Orientation for some classes I'm taking this year, which pretty much took up the rest of that day. Thursday after school my family left to go on a camping trip, from which I have just returned. That isn't to say that I haven't been working on the game though. During the camping trip I figured out some of the problems I was having, in theory at least, and I think I know what caused all those error messages now, which is good. I'll have time to look at it again tomorrow afternoon and all of Monday since there is no school Monday. I'll stop rambling now and get back to coding. I'll post again on Monday.
-Mark
Comments (1)
I'm still trying to get my modeling skills up to speed with BOL. Humans are difficult to make still but I think I can start doing more primitive items. only thing is, I don't really know how to texture map, and the only tutorial I found so far is the one on the anim8or website that asks you to take your model and break it apart so that every face is pointing towards the viewer, which seems unnecessarily difficult (plus after I cut it I'm not 100% sure how to put it back together...)
Posted by Terry Betts | September 11, 2007 10:11 AM
Posted on September 11, 2007 10:11