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March 2007 Archives

March 11, 2007

Slow and Steady wins the race, right?

No, I haven't forgotten about the game, or the site, I've just been a little busy lately. The biggest thing being worked on right now is 3d content. Kotosha and I have been making new models to eventually put into the game. Sadly, as this isn't our strong point, it will take some time before they are really good enough for us to use, so please be patient. Oh, and I just had a really cool idea, so I'll go see if I can complete it tonight. I'll post back here later. And feel free to play around and look for bugs.

-Mark

March 14, 2007

New Content Coming soon

Ok, so that awesome idea that I had last post wasn't quite as easy as I had thought it might be, but it's just as good. Anyway, I'm not going to give away what I'm doing just yet but I am going to say that I will make the game much more playable and fun. What I'm doing now is creating the main animations for each of the major races (I created rough models that look good in the way they are for each race. Character selection is going to go along with this next release. I can't reveal more at this time.). So, be prepared in this next month for some sword swinging, snowball slinging, and fireball casting action in the near future, along with customizable controls, working shadows, and physics (the ability to jump and for accurate everything else). These aren't empty promises, as some of my past posts have turned out to be, but actually coded features that are simply waiting to be used (well, not quite so simply... I still need to finish those animations, but close enough). I'll be hard at work on this in the next few days and hope to have something by Saturday, with the rest that I promised by the end of the month.

-Mark

March 16, 2007

Tomorrow's Update

Tomorrow will have an update. Whether or not I finish what I wanted is still to be decided. I'm going to have to spend many hours on animations for the races, but I do have enough human animations to put in my new character model (I won't show a screenshot until tomorrow, but these new graphics are still just placeholders). My mind is blank. The code beckons me. I'll post an update tomorrow. I need to fix this site layout.

-Mark

March 17, 2007

Update of 3/17/07

There are a number of bugs with what I have right now but I did promise that I'd have an update today, so here it is. Starting with the release I am declaring that we've moved into the alpha stage. While all that's different in this update compared to the last one is a new character and a few bug fixes I feel that we're getting close enough to good gameplay to put the title alpha on it. BOL won't get to the beta stage in my opinion until I can get at least the basic rpg elements into the game. I should be able to get a lot farther soon with some more content but unless others help me with graphics beta is still a long way away. I would have tried to fix a few more things for this release but the unexpected event of snow (10 inches) has taken up a bit of my time, shoveling. So, I'm leaving what I'll call the old demo on the site because it was one of the many stepping stones of BOL, and it is kind of a fun mini-game (when multiple people are online playing). Now I have an ever increasing mountain of bugs to go wade through while I force some code together between animations. Have a good day!

-Mark

(p.s. Be sure to read the README.txt file to know how to log in and play and stuff.)

March 21, 2007

Disk Boot Error

That title is about all I want to say about it. I had just finished fixing 651 errors about five minutes prior to the computer rebooting and telling me the above mentioned error. So, I'll see what I can do, and try to figure out what caused this problem in the first place. What this does mean though is that there is a chance that I've just lost all of my work from the past month at least. So, I'll keep hoping for the best. Wish me luck, because I sure need it after my experiences today.

-Mark

March 23, 2007

Reinstalling my life

The transfer worked mostly and my computer now seems to be working again but I still need to reinstall all of my programs and fix a few things up here. So, the next update will probably be next weekend. I'll post here again tomorrow if my status changes any. Now where did I put that install file...

-Mark

March 26, 2007

Catching back up

I have almost fully recovered now from the fatal boot error of last week. And, there has even been a good amount of feedback from videoguy. So, after I finish setting up Visual Studio again I'll release an update that at least addresses the issues that he brought up. In the meantime, enjoy the alpha version!

-Mark

March 29, 2007

Minor/Potentially Major Glitches

Well, as most of you didn't know I was planning to fix a few of the things brought up by Videoguy today. Sadly, though, I am as of right now unable to because some of the vital includes are missing (they were on the third hard drive which is currently unplugged). So, I will get it updated soon, but it might take some time because I don't want to turn off the computer until/unless I have to. I'm sorry for my laziness. May the force be with you.

-Mark

About March 2007

This page contains all entries posted to Birth of Legends in March 2007. They are listed from oldest to newest.

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